The volume aims to investigate the processes of realizing 3D models and their subsequent use, which can be directed to the field of figuration, by means of rendering operations, the obtaining of traditional graphic executive drafts, CAD/CAM mode, where objects and components are made with numerical control machines. The first stage is about analysis and documentation, followed by a survey directed to the architectural market, aims to the understanding of in which way and to what extent some architectural firms are using computers to govern the design process. The research focuses on three major American studies, which use the new info-graphics techniques with different operation modes: F. O. Gehry, E.O. Moss and NBBJ Architecture. Finally, the last part looks at how 3D modeling enters the field of entertainment and gaming, with reference to “real time strategy” games.